{"id":709,"date":"2020-12-05T22:00:55","date_gmt":"2020-12-05T22:00:55","guid":{"rendered":"http:\/\/unewhavendh.org\/art-of-the-review\/?p=709"},"modified":"2020-12-06T01:18:02","modified_gmt":"2020-12-06T01:18:02","slug":"dark-picture-anthology","status":"publish","type":"post","link":"https:\/\/unewhavendh.org\/art-of-the-review\/2020\/12\/05\/dark-picture-anthology\/","title":{"rendered":"Dark Picture Anthology"},"content":{"rendered":"\n<p>Do you like horror games but hate the game being&nbsp;prominently&nbsp;jump scares with lack of&nbsp;story&nbsp;or character development?&nbsp;Me too.&nbsp;Horror games are amazing&nbsp;genres, but it is hard to find a specific kind of horror&nbsp;game&nbsp;because there&nbsp;are&nbsp;so many subtypes that it&nbsp;makes&nbsp;it hard to find the perfect game to play.&nbsp;My recommendation is&nbsp;The Dark Pictures Anthology&nbsp;series. These&nbsp;series&nbsp;are&nbsp;multiple&nbsp;interactive horror games developed by Supermassive Games&nbsp;for PS4, PC and Xbox, though Until Dawn was made PS4 only.&nbsp;In their series there are so far two out of eight games that have been released or been announced (not included Until Dawn the original game).&nbsp;Man&nbsp;of Medan is the first of eight planned installments in The Dark Pictures Anthology series and Little Hope is the recently&nbsp;announced&nbsp;upcoming game.&nbsp;<\/p>\n\n\n\n<p>Until Dawn&nbsp;is the first game released. The story takes place at a&nbsp;friend&#8217;s&nbsp;house named&nbsp;Josh&nbsp;on the&nbsp;anniversary&nbsp;of the&nbsp;disappearance&nbsp;of&nbsp;Josh\u2019s&nbsp;sisters. He gathers all his friends over to hope to recreate a spark they all had but then things get messy and dangerous fast.&nbsp;The setting is set on a snowy mountain with no hope of help until dawn&nbsp;\ud83d\ude09.&nbsp;<\/p>\n\n\n\n<p>Man&nbsp;of&nbsp;Medan&nbsp;takes place on a boat where&nbsp;friends all go to get out and have fun scuba diving and just&nbsp;have&nbsp;fun until&nbsp;they&nbsp;are all kidnapped by pirates and taken to&nbsp;an abandoned ship&nbsp;known as the&nbsp;Ourang&nbsp;Medan.&nbsp;The huge ship is said to&nbsp;contain&nbsp;gold,&nbsp;but you learn&nbsp;very early&nbsp;on you&nbsp;can\u2019t&nbsp;trust anyone, not even yourself.&nbsp;Here is the link to watch Man of Medan trailer: https:\/\/www.youtube.com\/watch?v=OQvo4-Ly-sA&nbsp;<\/p>\n\n\n\n<p>Little Hope is the second game in the series is called \u201cLittle Hope\u201d and it comes out October 30<sup>th<\/sup>, 2020.&nbsp;According&nbsp;to the trailer the game&nbsp;seems to link&nbsp;school kids with the&nbsp;salem&nbsp;witch trails. Here is the link to watch&nbsp;the&nbsp;trailer&nbsp;for Little Hope:&nbsp;https:\/\/www.youtube.com\/watch?v=0WEDMulICUA&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"499\" src=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-4.jpeg\" alt=\"\" class=\"wp-image-710\" srcset=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-4.jpeg 1024w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-4-300x146.jpeg 300w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-4-768x374.jpeg 768w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-4-410x200.jpeg 410w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>(Option&nbsp;Until Dawn)&nbsp;<\/p>\n\n\n\n<p>In each game&nbsp;you play as five different&nbsp;characters&nbsp;with the goal of surviving.&nbsp;You may be wondering how you can play as five characters but&nbsp;that\u2019s&nbsp;what makes it&nbsp;interesting. The game is&nbsp;played&nbsp;with chapters like a book. Each&nbsp;chapter&nbsp;has its own character dedicated to&nbsp;it,&nbsp;so you only play as one&nbsp;character&nbsp;every chapter. The chapter is set&nbsp;approximately 20&nbsp;minutes&nbsp;but&nbsp;what you do may shorten the chapter. If you kill a character off or&nbsp;could not&nbsp;keep them alive then they are no longer in the game and you will skip all the chapters that had that&nbsp;character,&nbsp;or some chapters will have you play as&nbsp;a different character&nbsp;than it was supposed to be. Throughout the games&nbsp;you&nbsp;are faced with challenges and choices&nbsp;that require quick thinking and quick button&nbsp;control. Each choice you get has a set timer&nbsp;of ten&nbsp;seconds&nbsp;and if you&nbsp;do not&nbsp;choose&nbsp;a choice&nbsp;you do neither or the game decides for you. The choices range from choosing a direction, choosing&nbsp;a word&nbsp;dialog to say to&nbsp;other&nbsp;characters, and&nbsp;choosing to do an action or not. For&nbsp;example,&nbsp;you can go left or right, choose&nbsp;to&nbsp;tell&nbsp;the truth but it be mean or lie and it be nice (or say nothing if you&nbsp;don\u2019t&nbsp;pick&nbsp;an option&nbsp;or the time runs out) or you can choose to&nbsp;shoot a bird or do nothing and let the bird live. These are all examples of what could happen but in the actual games it is&nbsp;a more&nbsp;complex story mode and hard options that makes you hope you&nbsp;make&nbsp;the right choice.&nbsp;Along with these choices, anything you do to your character stays. If early on you cut your characters leg, that wound is seen on their body the entire game and may cause them to limp or it may get infected if not treated.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"850\" height=\"430\" src=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image.png\" alt=\"\" class=\"wp-image-713\" srcset=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image.png 850w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-300x152.png 300w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-768x389.png 768w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-395x200.png 395w\" sizes=\"auto, (max-width: 850px) 100vw, 850px\" \/><\/figure>\n\n\n\n<p>(Character in Until Dawn\u2019s Personalities and&nbsp;Relationships)&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"337\" src=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-6.jpeg\" alt=\"\" class=\"wp-image-712\" srcset=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-6.jpeg 600w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-6-300x169.jpeg 300w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-6-356x200.jpeg 356w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/figure>\n\n\n\n<p>(Character in Man of&nbsp;Medan&#8217;s&nbsp;Personalities&nbsp;and&nbsp;Relationships)&nbsp;<\/p>\n\n\n\n<p>The choices you make&nbsp;also&nbsp;change&nbsp;the&nbsp;character&nbsp;relationships with&nbsp;each other&nbsp;that can change who they act around&nbsp;each other.&nbsp;The&nbsp;choices&nbsp;that are show let&nbsp;you&nbsp;make&nbsp;decisions&nbsp;based on the&nbsp;characters&nbsp;\u201chead\u201d or \u201cheart &#8220;letting&nbsp;you choose the kind choice or the&nbsp;rational&nbsp;choice.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-9.jpeg\" alt=\"\" class=\"wp-image-717\" srcset=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-9.jpeg 1024w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-9-300x169.jpeg 300w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-9-768x432.jpeg 768w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-9-356x200.jpeg 356w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>(Character&nbsp;in Man of Medan&nbsp;Decision)&nbsp;&nbsp;<\/p>\n\n\n\n<p>&nbsp;If you pick a side with one&nbsp;character,&nbsp;then that character will like you more but the one you are disagreeing with might start to dislike you. These are important in&nbsp;the games for keeping allies and keeping everyone alive. But the choices&nbsp;aren\u2019t&nbsp;as easy as&nbsp;lies&nbsp;or&nbsp;don\u2019t&nbsp;lies. You are&nbsp;forced&nbsp;to make&nbsp;decisions&nbsp;that will hurt someone either&nbsp;way,&nbsp;but you&nbsp;must&nbsp;level&nbsp;out which way will be the&nbsp;best&nbsp;of the two. This puts you in&nbsp;uncomfortable&nbsp;positions&nbsp;and you wish you could have another way. The personalities of the&nbsp;character&nbsp;will also change with each action. Your character may be a kind and&nbsp;lighthearted&nbsp;friend,&nbsp;but a simple choice may turn them sour and hurt.&nbsp;You can see your level and&nbsp;status&nbsp;with your&nbsp;characters&nbsp;and&nbsp;friends&nbsp;on&nbsp;a paused screen.&nbsp;<\/p>\n\n\n\n<p>The games&nbsp;are&nbsp;set&nbsp;with&nbsp;beautiful,&nbsp;yet eerie&nbsp;soundtracks&nbsp;composed by&nbsp;Jason Graves. These go perfectly&nbsp;along with enchanting and&nbsp;eerie&nbsp;designs and graphics. Each&nbsp;room or place you go to in the game is matched very well with how it is expected to look and how it sounds with the background music. The sound design&nbsp;is also perfect with the sound of footprints or if you bump into walls. In the very first game developed Until Dawn, there&nbsp;are&nbsp;scenes where you are outside in the snow and each step has sound and leaves a print&nbsp;no matter&nbsp;where&nbsp;you&nbsp;go,&nbsp;and it stays. The&nbsp;realism&nbsp;that it tries to&nbsp;incorporate&nbsp;into its games&nbsp;is&nbsp;incredible.&nbsp;You are given full control of exploring your&nbsp;environment&nbsp;and are&nbsp;encouraged&nbsp;to go looking into&nbsp;every room&nbsp;and go through every&nbsp;door,&nbsp;but you must be careful and&nbsp;must&nbsp;decide&nbsp;whether or not&nbsp;going to a certain&nbsp;area is the safest&nbsp;option.&nbsp;An amazing may that they try to connect the games are with the \u201ctheme\u201d song. The intro song it each game is O\u2019 Death by&nbsp;Ralph Stanley but each song is a cover. In Until Dawn the artist is Amy Van Roekel and in Man of Medan the artist is&nbsp;Khemmis. Even though they are the same&nbsp;song,&nbsp;each uses a different genre when singing it. Roekel sings the song&nbsp;in a calming and melodic sound while&nbsp;Khemmis&nbsp;uses a rock \u2018n\u2019 roll sound. I am excited to see what they will use in Little Hope and whether it will be the same song and what genre it will be.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Each game is so different yet&nbsp;is&nbsp;similar&nbsp;to&nbsp;intro&nbsp;music.&nbsp;Notably though, both games&nbsp;incorporate aspects&nbsp;that are put into the game that truly make them game unique. These are&nbsp;premonitions,&nbsp;secrets,&nbsp;and&nbsp;butterfly effects.&nbsp;These are also&nbsp;visible&nbsp;on the pause screen for easy access to see what choice may eb the best.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"662\" height=\"372\" src=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-8.jpeg\" alt=\"\" class=\"wp-image-716\" srcset=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-8.jpeg 662w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-8-300x169.jpeg 300w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-8-356x200.jpeg 356w\" sizes=\"auto, (max-width: 662px) 100vw, 662px\" \/><\/figure>\n\n\n\n<p>(Until&nbsp;Dawn Premonitions)&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"340\" height=\"156\" src=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-1.png\" alt=\"\" class=\"wp-image-714\" srcset=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-1.png 340w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-1-300x138.png 300w\" sizes=\"auto, (max-width: 340px) 100vw, 340px\" \/><\/figure>\n\n\n\n<p>(Man&nbsp;of Medan&nbsp;Premonitions)&nbsp;<\/p>\n\n\n\n<p>Premonition is shown throughout each game&nbsp;that can come in the form of totems (used in Until Dawn) or Paintings (used in Man of Medan). Premonitions&nbsp;show&nbsp;possible situations&nbsp;that can occur throughout the&nbsp;game&nbsp;but&nbsp;are not&nbsp;guaranteed&nbsp;to happen.&nbsp;These are shown as cut scenes like a small movie that&nbsp;lasts&nbsp;for 30&nbsp;seconds&nbsp;that show you what can happen later in the games.&nbsp;There are&nbsp;different&nbsp;types&nbsp;of&nbsp;premonitions&nbsp;you can find.&nbsp;In Until there are&nbsp;White-&nbsp;fortune,&nbsp;Yellow-&nbsp;guidance,&nbsp;Brown-&nbsp;loss,&nbsp;Red-&nbsp;danger, and&nbsp;Black-&nbsp;death. But in Man of&nbsp;Medan&nbsp;there&nbsp;are&nbsp;only three types: Whites- how to&nbsp;avoid&nbsp;bad decisions,&nbsp;Black- death, and&nbsp;Gold which gives use a premonition for the game Little Hope as an easter egg.&nbsp;This shows how the developers are still trying to use the premotion but&nbsp;makes&nbsp;it easier for the gamer to understand by making it good or bad premotion and not random ones that may have no impact&nbsp;on&nbsp;the story. In&nbsp;the Man&nbsp;of Medan each&nbsp;painting&nbsp;you find can give you&nbsp;a chance to see what to do to make the right choice to survive.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Secrets&nbsp;are used in&nbsp;games&nbsp;as little clues or objects hidden around such as documents,&nbsp;dolls, letters, photographs and more. These&nbsp;give the players an insight&nbsp;into&nbsp;the story&nbsp;and&nbsp;help the characters&nbsp;progress&nbsp;as well. In each story you are trying to escape and&nbsp;live,&nbsp;but you can also look for these clues to figure out why the problem is&nbsp;happening,&nbsp;and&nbsp;it may help you live.&nbsp;I love going through the game looking for secrets and using them to connect my own thoughts on why what is happening is happening and how I am use the secrets to help my characters. An&nbsp;example&nbsp;could be that I look at a document and it shows&nbsp;the&nbsp;purchase of a fog machine. Now this may seem insignificant but then later in the game if there is a lot of fog and ghost going on, me and my character may start to wonder how much of it is&nbsp;actually true. The character will bring up the findings to the group and it will help each&nbsp;character&nbsp;understand and put together the mysteries.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-7.jpeg\" alt=\"\" class=\"wp-image-715\" srcset=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-7.jpeg 1024w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-7-300x169.jpeg 300w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-7-768x432.jpeg 768w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-7-356x200.jpeg 356w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>(Butterfly&nbsp;Effects&nbsp;Until Dawn)&nbsp;<\/p>\n\n\n\n<p>My&nbsp;favorite&nbsp;part&nbsp;of&nbsp;the game&nbsp;series&nbsp;is&nbsp;the&nbsp;choices,&nbsp;and something known as the butterfly effect. The butterfly effect is the idea that&nbsp;insignificant things&nbsp;can have non-linear impacts on a complex system.&nbsp;&#8220;A tiny butterfly flapping its wings today may lead to a devastating&nbsp;hurricane&nbsp;week&nbsp;from now.\u201d That quote is taken from Until Dawn and how they describe the effect.&nbsp;Of course,&nbsp;none&nbsp;of that would happen because of a butterfly but the butterfly&nbsp;could have&nbsp;set off&nbsp;on a&nbsp;chain&nbsp;reaction that&nbsp;led&nbsp;to the hurricane. In the game every move, choice and words said all have an outcome. You must&nbsp;remember&nbsp;this when making any decision such as if you lie to the person will they figure it out and it hurt you in the end? If you&nbsp;do not&nbsp;pick up that flashlight will it matter? If you pick up the&nbsp;oxygen&nbsp;tank will it just&nbsp;slow&nbsp;you down? All of these are&nbsp;things&nbsp;you&nbsp;must&nbsp;remember and think about when making any&nbsp;decision&nbsp;and it makes the&nbsp;game&nbsp;much more fun. At the end or when you make a choice it shows up as&nbsp;the butterfly&nbsp;effect and it shows how all your choices lead to a situation or cause. An&nbsp;example&nbsp;on what an&nbsp;effect&nbsp;would&nbsp;be is&nbsp;like, \u201cTeressa was&nbsp;asked&nbsp;to give Sam a screwdriver. Teressa&nbsp;did not&nbsp;pick up a&nbsp;screwdriver&nbsp;when in the house. Teressa was attacked by a dog with rabies.&nbsp;Teressa dies.\u201d This&nbsp;exact example&nbsp;does not happen in the games, but this is&nbsp;a potential scenario of&nbsp;what a simple effect may look like. Such small tasks&nbsp;as&nbsp;picking up an object or being nice to someone may save your life.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"397\" src=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-5.jpeg\" alt=\"\" class=\"wp-image-711\" srcset=\"https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-5.jpeg 800w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-5-300x149.jpeg 300w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-5-768x381.jpeg 768w, https:\/\/unewhavendh.org\/art-of-the-review\/files\/2020\/12\/image-5-403x200.jpeg 403w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p>(Multiplayer Screen in Man of Medan).&nbsp;<\/p>\n\n\n\n<p>Some other fun parts about the newer games (Man of Medan and Little Hope)&nbsp;are&nbsp;that they are&nbsp;multiplayers&nbsp;and have different modes to&nbsp;play&nbsp;as with your friends.&nbsp;The games are first meant to be&nbsp;played&nbsp;alone so that you can get a deep connection to each character and you can figure out the game son&nbsp;you&nbsp;won but if you want&nbsp;to&nbsp;play with friends after or even at first&nbsp;then&nbsp;you can use these modes.&nbsp;One&nbsp;mode is called \u201cMovie Night\u201d where you can have up to five friends&nbsp;who&nbsp;each pick a&nbsp;character&nbsp;they want to be and when the story&nbsp;switches&nbsp;chapters you pass the controller to the&nbsp;persons who&nbsp;characters&nbsp;comes up and you watch them play their chapter.&nbsp;This mode is good for anyone who gets scared easily&nbsp;o&nbsp;prefers&nbsp;to have an&nbsp;exciting&nbsp;game&nbsp;to&nbsp;play&nbsp;at game&nbsp;night.&nbsp;There is&nbsp;another mode that is&nbsp;called&nbsp;\u201cShared Story Mode\u201d which acts like a&nbsp;two-player co-op game. The way&nbsp;this&nbsp;works is that you and a&nbsp;friend&nbsp;pick&nbsp;characters&nbsp;that you want to play as then while you are playing you see your&nbsp;perspective&nbsp;while your friend is&nbsp;experiencing&nbsp;something else at the same time. When you&nbsp;make a&nbsp;decision,&nbsp;it&nbsp;shows&nbsp;your friends that a&nbsp;decision&nbsp;has been made and you both need&nbsp;to&nbsp;figure out the&nbsp;consequences&nbsp;that may happen with&nbsp;each other&#8217;s&nbsp;choices.&nbsp;&nbsp;<\/p>\n\n\n\n<p>You can order Until Dawn for PS4 and order Man of\u00a0Medan\u00a0and Little hope for PS4, PC, and Xbox.\u00a0This game is perfect for any gamer who loves quick\u00a0actions\u00a0but also thoughtful storytelling and interesting characters that you\u00a0like or a\u00a0horror\u00a0addict\u00a0who loves a good scare\u00a0when gaming with\u00a0a spooky\u00a0atmosphere and stunning visual design.\u00a0Who will you save? Who will die?\u00a0And can you save them all?\u00a0\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Do you like horror games but hate the game being&nbsp;prominently&nbsp;jump scares with lack of&nbsp;story&nbsp;or character development?&nbsp;Me too.&nbsp;Horror games are amazing&nbsp;genres, but it is hard to find a specific kind of horror&nbsp;game&nbsp;because there&nbsp;are&nbsp;so many subtypes that it&nbsp;makes&nbsp;it hard to find the perfect game to play.&nbsp;My recommendation is&nbsp;The Dark Pictures Anthology&nbsp;series. These&nbsp;series&nbsp;are&nbsp;multiple&nbsp;interactive &hellip;<\/p>\n","protected":false},"author":93,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"portfolio_post_id":0,"portfolio_citation":"","portfolio_annotation":"","openlab_post_visibility":"","footnotes":""},"categories":[1],"tags":[73],"class_list":["post-709","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-horror"],"_links":{"self":[{"href":"https:\/\/unewhavendh.org\/art-of-the-review\/wp-json\/wp\/v2\/posts\/709","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unewhavendh.org\/art-of-the-review\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unewhavendh.org\/art-of-the-review\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unewhavendh.org\/art-of-the-review\/wp-json\/wp\/v2\/users\/93"}],"replies":[{"embeddable":true,"href":"https:\/\/unewhavendh.org\/art-of-the-review\/wp-json\/wp\/v2\/comments?post=709"}],"version-history":[{"count":2,"href":"https:\/\/unewhavendh.org\/art-of-the-review\/wp-json\/wp\/v2\/posts\/709\/revisions"}],"predecessor-version":[{"id":719,"href":"https:\/\/unewhavendh.org\/art-of-the-review\/wp-json\/wp\/v2\/posts\/709\/revisions\/719"}],"wp:attachment":[{"href":"https:\/\/unewhavendh.org\/art-of-the-review\/wp-json\/wp\/v2\/media?parent=709"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unewhavendh.org\/art-of-the-review\/wp-json\/wp\/v2\/categories?post=709"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unewhavendh.org\/art-of-the-review\/wp-json\/wp\/v2\/tags?post=709"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}